Militiae |
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AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The magic of the wood-elves is poorly suited for combat, but effective nonetheless. The forests in which they thrive can become quickened by a word of command, and will lash out at those who threaten their peace.
The chief ability of Druids lies in healing, and it is for this skill that they are revered by their people.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Flamen Dryadalum |
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Advances to: | Hamadryas |
Cost: | 34 |
HP: | 36 |
Motus: | 5 |
XP: | 80 |
Ordo: | 2 |
Alignment: | medius |
ID | Elvish Druid |
Abilities: | cures, heals +8 |
virga impulsus | 4 - 2 conflictio | ||
inlaqueare impulsus | 6 - 2 missile | slows | |
spinae cuspis | 6 - 3 missile | magical |
Resistances: | |
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ferrum | 0% |
cuspis | 0% |
impulsus | 0% |
ignis | 0% |
frigidus | 0% |
mysticus | -10% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 3 | 20% |
Castellum | 1 | 60% |
Caverna | 3 | 30% |
Colles | 2 | 50% |
Cotes | 2 | 30% |
Glacialis | 2 | 30% |
Harena | 2 | 30% |
Impervius | - | 0% |
Montes | 3 | 60% |
Nemus Fungorum | 2 | 50% |
Nonterra | - | 0% |
Palus | 2 | 30% |
Planus | 1 | 40% |
Salum | - | 0% |
Silva | 1 | 70% |
Viculus | 1 | 60% |